Robin Guo

Robin Guo, a partner at a16z Games, is emerging as a pivotal figure in the realm of web2, web3 studios, game ad-tech, and AI applications for gaming. His notable focus on merging...

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Robin Guo

Robin Guo, a partner at a16z Games, is emerging as a pivotal figure in the realm of web2, web3 studios, game ad-tech, and AI applications for gaming. His notable focus on merging healthcare and gaming ventures has positioned him at the forefront of innovation. With a string of involvements in diverse deals such as Azra Games, Theorycraft, Metatheory, PLAI Labs, and Believer, Guo's strategic acumen has been an undeniable asset.



Genesis through Outreach: The a16z Odyssey of Robin Guo

Guo's academic journey began at Columbia University, where he earned a dual degree in Economics and Biomedical Engineering. Fresh out of university, he capitalized on his academic foundation, engaging in consultative roles for biotech and healthcare initiatives at McKinsey & Company.

While initially weighing the pursuit of an advanced degree in his biomedically-oriented field, Guo's lifelong fascination with the gaming industry spurred a distinctive path. The realm of gaming venture capital, offering early-stage investments in promising game companies, captivated his interest and kindled a fervor for exploration.

Undeterred by challenges, Guo embarked on an unwavering cold-mail campaign, targeting various gaming venture capital entities, including a16z, where he endeavored to connect with its founding investor, Jonathan Lai. After persistent outreach, he succeeded in orchestrating a pivotal meeting with Lai.

"  I shared a few theses I had on the market (UGC being more difficult than many investors thought as a pure platform play, innovations on extraction/BR genres) and a few startups I thought were interesting (ProGuides, Backbone). I demonstrated value."

  Robin’s twitter threads, (paraphrased and excerpt)

Yet, his pathway to a16z encountered its share of hurdles during its final phase. When Andrew Chen inquired about Discord's exponential trajectory, Guo's response demonstrated both accuracy and divergence. This episode paved the way for his subsequent tenure at Riot Games, a year-long immersion into game investment, design, and project management within the domains of ad-tech and web3.

In 2022, amidst this journey, Jonathan Lai rekindled their interaction, this time concerning a16z's nascent "Games Fund One" team, in search of their inaugural member. This marked the inception of Guo's role as a partner at a16z.

At a16z's Games Fund One, Guo's tenure as a partner has been defined by his instrumental role in facilitating eight strategic deals, including PLAI Labs (seed/Series A) and Believer (Series A). PLAI Labs is ambitiously poised to forge a novel social platform amalgamating AI and web3, offering users a dynamic terrain for communal play, dialogue, combat, trade, and exploration. Meanwhile, Believer sets its sights on crafting PvE games reminiscent of beloved classics such as Zelda and GTA, with a focus on pioneering next-gen open-world gaming. These ventures illuminate Guo's resolute stance as an advocate for the future of User Generated Contents (UGC) games, driven by robust user participation.



Guo's Vision about Gaming and Healthcare

He ardently posits gaming as a solution to myriad consumer and public health challenges. He delineates four key realms of confluence between gaming and healthcare:

  1. Mental Wellness Games: Challenging the stereotype of gaming's violence, Guo underscores the diverse tapestry of stress-relief games imbued with swift pacing and positive social dynamics. This spectrum ranges from the tranquility of titles like Animal Crossing to purpose-built mental health games. Noteworthy studios such as Singularity 6 and Torbie strive to cultivate heartwarming social experiences akin to Stardew Valley or Farmville.
  2. Strong-form Healthcare Games: Guo directs attention to startups like Hedonia, Joon, and SomosXR, spearheading the creation of games catering to specific patient demographics. These endeavors encompass anxiety-mitigating pilot studies, ADHD-targeted games, and VR hand therapies. While beset by challenges during clinical trials and integration into medical systems, these ventures glean insights from pioneers like Akili and Pear, harmonizing therapeutic elements with entertainment.
  3. Gamified Fitness: Industry frontrunners like Zwift, Peloton Interactive, Hydrow, and Strava comprehend gaming's potency as a catalyst for healthy behaviors. Encompassing achievements, leaderboards, communal challenges, and status dynamics, gamified fitness taps into the realm of gaming. Guo underlines the imperative of RPG and meta-game constituents, such as social progression, clans, and player-versus-player competition, in gamified fitness, citing the paradigm of Pokemon Go.
  4. Therapy in Games: Addressing the challenges of stigma, engagement, retention, and pricing remains paramount in the domain of "therapy in games." Can technology design scalable therapies within a framework that assures anonymity and heightened engagement? This query fuels discourse within the realm of "Therapy X Game startups," marshaling licensed medical professionals and organizations into the equation.



Writer: Chris Park, Research Contributor at DeSpread
Reviewed by Jeehyun Ham, PR Lead at DeSpread

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